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AI Insights · Timothy · April 2024

Top 5 Roguelike Games on Android in Slovenia: Q1 2024

Explore the performance of the top 5 roguelike games on Android in Slovenia for Q1 2024, covering weekly downloads, revenue, and active user trends.

Top 5 Roguelike Games on Android in Slovenia: Q1 2024

In the first quarter of 2024, the roguelike game category on the Android platform in Slovenia saw varied performance across the top 5 games. Here's a detailed look at each game's weekly downloads, revenue, and active user trends based on data from Sensor Tower.

RAID: Shadow Legends from Plarium Global Ltd experienced fluctuations in weekly revenue, peaking at approximately $3.7K at the start of January and then decreasing to around $1.2K by the end of the month. Revenue saw another peak of $2.3K in mid-February. Weekly downloads showed minor variations, starting at 103 in the first week of January and ending at 73 in the last week of March. The game maintained a relatively stable number of active users, beginning with 341 and closing the quarter with 281.

Hero Wars: Alliance by NEXTERS GLOBAL LTD showed a significant increase in weekly revenue, reaching $1.3K at the end of February and maintaining high levels through March with peaks around $1.3K. Weekly downloads were highest in early February, achieving 378, and then gradually declined to 156 by the end of March. Active users started at 1.2K in early January, peaking at 1.4K in early February, and then slightly decreased to 1.2K by the end of March.

Diablo Immortal from Blizzard Entertainment, Inc. had a notable spike in revenue in mid-March, reaching $793, followed by a decline to $328 by the end of the month. Weekly downloads remained relatively low but stable, with minor fluctuations between 16 and 30 throughout the quarter. Active users showed a slight decline, starting at 188 in the first week of January and ending at 196 in the last week of March.

Idle Heroes from DHGAMES saw its highest weekly revenue in mid-February at $647, but experienced a significant drop to $79 by the end of the month. Weekly downloads were consistently low, ranging between 7 and 19 throughout the quarter. Active users fluctuated slightly, starting at 446 in early January and ending at 347 by the end of March.

AFK Arena by LilithGames displayed a steady revenue trend, peaking at $332 in mid-February. Downloads remained low yet stable, with minor variations between 4 and 15 throughout the quarter. Active users showed a slight decline, starting at 150 in early January and ending at 140 by the end of March.

For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024